circa 1998
Here are some of the final stills from the pilot. As production designer/CG sup i was responsible for building the city in 3D. The "stylized" look of the city had nothing to do with shaders and more to do with textures. I was looking at paintings by people like DeChirico and loved the way they used multiple layers of oil paints to create this textured look. I ended up coming up with a very simple series of steps to replicate that "depth".
Our texture painter Aki had a collection of mid-century japanese ads and we tweaked and incoporated a lot of that into the backdrop as well.
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